from ..utils import *


##
# Minions

class GVG_074:
	"Kezan Mystic"
	play = Steal(RANDOM(ENEMY_SECRETS))


class GVG_094:
	"Jeeves"
	events = EndTurn().on(DrawUntil(EndTurn.PLAYER, 3))


class GVG_095:
	"Goblin Sapper"
	update = (Count(ENEMY_HAND) >= 6) & Refresh(SELF, {GameTag.ATK: +4})


class GVG_097:
	"Lil' Exorcist"
	# The Enchantment ID is correct
	play = Buff(SELF, "GVG_101e") * Count(ENEMY_MINIONS + DEATHRATTLE)

GVG_101e = buff(+1, +1)


class GVG_099:
	"Bomb Lobber"
	play = Hit(RANDOM_ENEMY_MINION, 4)
